CAM by SEPA.gg 0.15.0 community preview — Release notes CAM by SEPA.gg is the new identity for the FH6 camera studio. Version 0.15.0 updates the app, launcher, website, guide and launch artwork while retaining the Camera, Fly Free, FPV Drone and Mods workflows. WHAT CHANGED IN 0.15.0 • New CAM identity with the endorsement by SEPA.gg, retaining the lime palette. • Updated desktop header, compact Stream Panel, icons and Windows presentation. • Friendly Windows launcher: CAM.exe. Keep the complete app folder together. • Matching website branding, current interface captures, launch artwork and downloadable guide. UI captures use demo data; scene art is generated. • Existing presets, controller mappings, preferences and backup formats remain compatible. Internal service and native bridge identifiers remain unchanged. This identity update does not change camera or flight behavior. It does not establish new physical-controller or visible FH6 acceptance. CONTROLLER FEATURES INTRODUCED IN 0.14.0 • Recommended Xbox FPV layout: left-stick yaw, right-stick pitch/bank and continuous RT throttle. An optional Mode 2 layout puts throttle on left Y. • Recommended Fly Free layout: left-stick movement, right-stick aim and paired RT/LT rise/descend. Equal pressure cancels; released triggers are neutral. • Menu arms/resumes a captured origin with fresh neutral input. X locks, B releases, LB provides precision and RB boost. A held Menu button does not automatically rearm after reconnecting or another interruption. • Four XInput player slots, named buttons, separate trigger readings and reserved button entries hidden from the picker. • Layout preview and explicit Apply Xbox layout. Applying resets the selected slot's calibration, response and buttons, saves the layout and locks flight. • Saved mappings are kept per device and per flight mode. Existing radio calibration remains available when switching to Xbox or keyboard. Older profile files are backed up before the first per-device migration. • Xbox stick deadzones, continuous trigger response and pitch/bank direction handling. Controller setup continues to require explicit detection and save. • Detection/calibration holds flight, and setup must finish with buttons released and controls neutral before a deliberate arm action. INCLUDED WORKSPACES Camera: 14 starting angles; live position/orientation offsets; native or fixed FOV; blend time; save, import, export and previous-camera compare. Fine tunes include angle, lens and transition. A 3D composition illustration helps with setup but is not a live game feed. Fly Free: assisted movement intended for the open world and Estates, explicit origin capture, three movement speeds, level/look-direction movement, smoothing, exact pose, FOV, top-down/aim/undo and location-labeled saved views. FPV Drone: separate Acro flight, controller mapping, saved starts and tuning. Cinematic/Freestyle/Chase presets; center response, rotation/motor smoothing, rates, thrust, gravity, drag, air resistance, speed ceiling and camera up-tilt. Maximum speed 0 selects Auto with a 100 native-unit/second ceiling. A mapped USB axis owns throttle; keyboard/desktop throttle cannot override it. Mods: background discovery of camera ZIPs and folders, search/filter, visible scan progress/notices, file review, exact-byte install, backup and latest-backup restore. Partial XML/INI mods retain the unprovided installed counterpart. A full FH6 restart is required after installation or restoration. Workspace: Light/Dark theme, compact pinned Stream panel, input remapping, explicit release controls, and recovery from a stopped camera service. VALIDATION AND STATUS The prior 0.14.0 validation recorded the following offline checks. These are historical results, not counts for the 0.15.0 identity update: 1,274 flight/controller checks 974 host assertions 64 Node tests 39 Xbox UI checks 29 radio UI checks Build/file validation also recorded 91 matching release-manifest entries and 1,133 preserved migrated user files. The native camera bridge was unchanged. These results cover software/fixtures and file preservation, not a physical controller or visible game acceptance. Real FH6 and physical controller access were unavailable to this validation run. After those offline checks, SEPA.gg reported successful extended in-game and streaming sessions. That does not certify every game build or controller. The included IN GAME CHECKS.txt helps you verify your own setup before recording. KNOWN LIMITS • This is a community preview, not a stable 1.0 or hardware certification. • XInput identifies player slots, not pad serial numbers. Different pads in the same slot share a profile; a changed slot may need to be selected/configured. • Windows must expose a supported input device. USB connectivity alone does not guarantee compatibility; proprietary modes and remappers need testing. • CAM does not suppress FH6 input. Shared controls may move the car or game menus. Start parked and use appropriate separate/unbound driving bindings. • Fly Free/FPV positions are limited to ±300 native units on each axis from the captured origin. There is no collision detection or calibrated metre scale. • Location labels are manual. Saved views do not travel to an Estate, teleport a car or record/replay a flight path. Chase tune is not automatic tracking. • A desktop topmost panel cannot reliably overlay exclusive fullscreen; use borderless/windowed FH6. Global shortcuts depend on successful registration. • File state on disk and restart reminders do not prove which files FH6 loaded. • Camera-hook conflicts and game updates can affect compatibility. UPDATE / DATA Close the previous app before opening the new unpacked folder. Preserve live-presets, flight-views, studio-data and backups when moving/upgrading; keep logs for diagnostics. Restart FH6 if an older bridge is already loaded. Loading old camera presets retains framing/lens while ignoring retired motion effects; original saved files remain preserved. The app is supplied as a portable folder. Public downloads remain disabled on the website until a verified download URL is configured. Launch copy does not contain an invented download address. PROMOTIONAL MATERIAL Launch artwork is concept imagery. App fixture screenshots show the current interface using synthetic data. Neither is evidence of live FH6 capture. Use the asset captions supplied with the launch page when presenting them.