Arm / resume
Capture first. FPV: release RT or hold the Mode 2 left stick fully DOWN, with live throttle at 0%. Center the other axes, then press and release Menu.
Live camera angles, free flight and FPV drone controls for Forza Horizon 6. Also works in Estates.
Live camera framing. Assisted flight. Acro FPV.
Generated launch artworkFrom a low chase angle to a flight through your Estate. Choose the workspace that fits the shot.
Start with a built-in angle, then make it yours. Adjust position, rotation, lens and transitions while camera control is active.
Orbit the scene. Follow a path. Open the lens. A hands-on way to explore the relationship between angle and field of view.
Acro keeps its bank when the sticks center. Use pitch, thrust and momentum to shape a flight.
Fly Free is designed for the world and Estates. Capture an origin, frame a view, and save it by location.
Generated concept scenes. Flight has no collision detection; distant scenery depends on FH6’s world streaming.
Start with the guide that fits your next shot.
Connect, frame a shot and save your first angle.
Choose a layout and get throttle to zero before arming.
Understand Acro, momentum and the FPV tunes.
Install camera files with backups and a clear restart step.
Keep the whole app folder together. Start from a parked car and a normal driving view.
Close older CAM windows. Place the unpacked app in a writable folder, keeping its DLLs and resources beside CAM.exe . Open it and select your FH6 installation if needed.
Start FH6, park safely and select a normal driving camera. Close competing camera tools, then choose Connect in CAM.
In Camera , select an angle and press Start camera . For flight, prepare Fly Free or FPV Drone , capture an origin and check the arming position for your layout before enabling or arming.
Adjust the frame and lens. Use Save fine tune for camera presets, Save current view for Fly Free, or Save flight start for FPV. Release gives control back to FH6.
Xbox layouts give you a starting point. Every supported axis, action and keyboard binding can be remapped.
Recommended for a spring-centered controller. Fully release RT and center both sticks. Confirm live throttle reads 0% before clicking Arm drone.
In this layout, releasing RT lowers throttle to 0%; pulling the left stick down does not lower throttle. Zero throttle is not hover: gravity still acts in Acro.
Space supplies full throttle in Acro only when no USB throttle axis is mapped. A mapped axis owns throttle; check its live percentage in the flight console.
Optional mouse aim uses right-button hold. The pointer stays visible and free. Enable it, set sensitivity and remap keys in Input; save edits before resuming. Typing pauses native input.
Choosing a channel does not start detection. Cancel or Escape stops listening. Detection locks flight and never automatically saves or rearms.
USB support depends on a Windows input device. Proprietary modes are not guaranteed; physical compatibility needs testing with your actual device.
Open a category for exact options, limits and save behavior. All distances use native game units.
Position, rotation, transitions and preset behavior
Assisted movement for the world and Estates
Acro flight, motor response, rates and momentum
Keyboard, mouse, Xbox and Windows joystick devices
Repeat a shot in a location you name
Know which mode owns the camera
Browse complete and partial camera-file variants, review the source, and keep an exact restore point.
Open Mods and choose a folder containing ZIPs or extracted mods. Background scanning lists variants with
CameraPhysics.xml
,
CameraSettings.ini
, or both. You can keep using camera controls while scanning.
Progress and warnings explain unreadable entries or scan limits. Large mixed folders skip application and dependency folders; changing folders cancels the previous scan.
Review the selected source and file pair. Installation preserves the original bytes and backs up the exact installed files. An XML-only or INI-only mod keeps the other currently installed file.
Use the restore action to return to the previous files. Keep the app’s
backups
folder.
Required after installing or restoring a file mod. The reminder does not prove the game loaded the files. Camera angle and FOV edits remain live.
The compact Stream Panel keeps Camera, Fly Free and FPV Drone controls close without ending your session.
Reveal the pinned panel with Ctrl + Alt + S . Use borderless or windowed FH6; an ordinary topmost window cannot reliably cover exclusive fullscreen.
Light / Dark switches the whole app and is remembered, including the compact panel. Hide the angle library for a larger preview. The question-mark button opens a short guide.
Ctrl + Alt + Backspace releases globally when the shortcut is registered. Escape releases while CAM is focused, after closing an open dialog. Closing the app releases control; a stalled sender expires after 500 ms.
Focus loss outside CAM/FH6, disconnected controllers or stale input locks flight. Center controls, lower throttle and resume explicitly.
live-presets
flight-views
studio-data
backups
Keep these folders when moving or upgrading. Older saved files are preserved; retired motion fields are ignored rather than rewriting the originals.
Quick answers for setup, flight, controller mappings and recovery.
14 common questions
This is the 0.15.0 community preview. Use a parked first session to confirm your FH6 build, camera view and controller mapping. CAM includes live framing, Fly Free and FPV Drone, with support for the world and Estates. Game updates and individual devices can affect compatibility.
Prepare the intended mode and capture a fresh origin. For Xbox FPV Mode 2, hold the left stick fully DOWN and confirm live throttle reads 0% before clicking Arm drone; keep it down while arming. A spring-centered stick at center is about 50% throttle, not 0%, so it prevents arming. For the RT throttle layout, fully release RT and center both sticks; pulling the left stick down does not lower throttle. Center the other rotation axes and release Menu before pressing it again. Saving settings, input learning, stale input or reconnecting leaves flight locked until you resume deliberately.
FPV uses an Acro model. Throttle commands thrust, not speed or altitude. With RT released there is no throttle command, but gravity remains active. Pitch and bank direct the thrust; momentum and drag affect the resulting speed. Centering the rotation sticks does not automatically level the drone.
Check the mapped output and the live throttle percentage for a gradual sweep. A low Maximum speed ceiling can hide differences in thrust. FPV Maximum speed 0 selects Automatic with a 100 native-unit/second ceiling. A mapped USB throttle axis owns throttle; Space cannot override it.
The device must expose a Windows joystick/gamepad input device or XInput through its driver. A USB plug alone does not guarantee support. Use the radio’s PC joystick mode. Proprietary DJI modes, remappers and other vendor-specific drivers are not automatically supported. Compatibility must be tested with the actual hardware.
XInput identifies player slots rather than physical controller serial numbers. Select the Xbox / XInput entry assigned by Windows. If the pad returns in another slot, select that slot and apply or customize its layout. Two pads assigned the same slot share the slot profile. Existing saved mappings are preserved until explicitly changed.
Yes. CAM does not suppress the game’s input. Park safely and use separate or unbound driving controls while flying. Shared Menu, B, stick and trigger bindings can also be read by FH6. Confirm the behavior with your own setup before a flight.
CameraPhysics.xml and CameraSettings.ini are installed on disk. Fully restart FH6 after installing or restoring them. The restart reminder does not prove that the game loaded the files, and disk hashes cannot prove visible in-game behavior. Camera angle and FOV adjustments are separate live controls.
There is no collision detection. The current camera is constrained to 300 native units on each axis from its captured origin. Release and capture a new origin when you relocate. Distant scenery, game camera classes and scene transitions still need in-game testing.
No. The desktop app’s Three.js car illustrates framing and the flight diagram illustrates orientation. The interface screenshots on this page use demo data. The interactive camera lab is also an illustration, and the cinematic scenes are generated launch artwork. Judge final framing in FH6.
Use borderless or windowed FH6 for a desktop overlay. An ordinary topmost desktop window cannot reliably appear over exclusive fullscreen. Ctrl + Alt + S reveals the compact panel. Switching into the panel keeps the camera session.
Use Restart camera service in the error banner. The app comes back disconnected and released, so reconnect deliberately. It never retries a mod installation automatically. Retain the original camera-service failure log in the logs folder. Restart FH6 when switching away from an older native bridge.
Keep live-presets for camera presets and history, flight-views for location views, studio-data for device mappings and preferences, and backups for exact mod restore points. Close older CAM windows before opening the new version. Keep all DLLs and supporting resources beside the EXE in a writable folder.
No phone or RealCam dependency is used. Close Estate Judge, RealCam and other camera tools before connecting so their hooks do not compete. The former native legacy loader, Full setups and standalone Telemetry page are no longer part of the active workflow.
Launch artwork for posts, stories and community conversations. These generated scenes are promotional concepts, not gameplay captures.
Transparent logos for dark or light backgrounds. Keep the mark and “by SEPA.gg” together.
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